Welcome to Leon’s homepage!
I am a first-year graduate student at University of California, Santa Barbara.
My research interests include real-time rendering and ray tracing.
I am also interested in game development.
Selected Experience
Research
From 2022 to 2024, I worked as a Student Researcher at Tsinghua University under the supervision of Prof. Kun Xu. I participated in research projects involving image vectorization and subsurface scattering.
Internships
In the summer of 2023, I worked as an Algorithm Strategy Intern in the Autocar Department of Meituan, where I worked on high-performance lidar occlusion data processing via parallel BVH construction on GPU.
In the fall of 2023, I worked as an intern in the Simulation & Research Department of Taichi Graphics, where I contributed to their cloud renderer, Taitopia, adding features such as volumetric rendering and photon mapping.